File CMakeLists.txt
Go to the documentation of this file
cmake_minimum_required(VERSION 3.22)
if(ANDROID)
message(WARNING "The vkdemo plugin does not work on Android platforms")
return()
endif()
set(PLUGIN_NAME plugin.vkdemo${ILLIXR_BUILD_SUFFIX})
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
file(GLOB_RECURSE GLSL_SOURCE_FILES
"shaders/*.frag"
"shaders/*.vert"
)
set(VKDEMO_DEP_STR "")
if(Vulkan_EXTERNAL)
set(VKDEMO_DEP_STR ${Vulkan_DEP_STR})
endif()
foreach(GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_BINARY_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/shaders/"
COMMAND ${Vulkan_GLSLANG_VALIDATOR_EXECUTABLE} ${GLSL} -V -o ${SPIRV}
DEPENDS ${GLSL} ${VKDEMO_DEP_STR})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach(GLSL)
add_custom_target(
Vkdemo_Shaders
DEPENDS ${SPIRV_BINARY_FILES}
)
add_library(${PLUGIN_NAME} SHARED service.cpp
service.hpp
${CMAKE_SOURCE_DIR}/include/illixr/global_module_defs.hpp
${CMAKE_SOURCE_DIR}/include/illixr/math_util.hpp
${CMAKE_SOURCE_DIR}/include/illixr/data_format/pose_prediction.hpp
${CMAKE_SOURCE_DIR}/include/illixr/phonebook.hpp
${CMAKE_SOURCE_DIR}/include/illixr/switchboard.hpp
${CMAKE_SOURCE_DIR}/include/illixr/threadloop.hpp
${CMAKE_SOURCE_DIR}/include/illixr/vk/display_provider.hpp
${CMAKE_SOURCE_DIR}/include/illixr/vk/render_pass.hpp
${CMAKE_SOURCE_DIR}/include/illixr/vk/vulkan_utils.hpp
${CMAKE_SOURCE_DIR}/include/illixr/gl_util/lib/tiny_obj_loader.h
${CMAKE_SOURCE_DIR}/include/illixr/gl_util/lib/stb_image.h
$<TARGET_OBJECTS:illixr_vulkan_utils>
)
add_dependencies(${PLUGIN_NAME} Vkdemo_Shaders)
set_target_properties(${PLUGIN_NAME} PROPERTIES OUTPUT_NAME ${PLUGIN_NAME})
target_link_libraries(${PLUGIN_NAME} PUBLIC
spdlog::spdlog
Boost::serialization
Eigen3::Eigen
)
target_include_directories(${PLUGIN_NAME} PUBLIC ${ILLIXR_SOURCE_DIR}/include)
if(WIN32 OR MSVC)
target_link_libraries(${PLUGIN_NAME} PUBLIC
Vulkan::Vulkan
GPUOpen::VulkanMemoryAllocator
)
target_compile_definitions(${PLUGIN_NAME} PRIVATE BUILDING_LIBRARY)
else()
if(Vulkan_EXTERNAL)
add_dependencies(${PLUGIN_NAME} ${Vulkan_DEP_STR})
endif()
target_link_libraries(${PLUGIN_NAME} PUBLIC ${Vulkan_LIBRARIES})
target_include_directories(${PLUGIN_NAME} PUBLIC ${Vulkan_INCLUDE_DIRS})
endif()
install_shaders(SPIRV_BINARY_FILES vkdemo ${PLUGIN_NAME})
install(TARGETS ${PLUGIN_NAME} DESTINATION lib)