File capture.hpp
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#pragma once
// clang-format off
#include // GLEW has to be loaded before other GL libraries
#include // Also loading first, just to be safe
// clang-format on
#include "illixr/data_format/poses/head_pose.hpp"
#include "illixr/imgui/imgui.h"
#include
#include
#include
namespace ILLIXR::zed_capture {
class capture {
public:
capture() = delete;
capture(int fp, const ILLIXR::data_format::pose::head_pose_data& wcf);
~capture();
void get_camera(const ILLIXR::data_format::pose::head_pose_data& wcf);
void get_config();
int get_data();
void make_gui();
private:
std::ofstream data_of_;
std::ofstream camL_of_;
std::ofstream camR_of_;
// std::ofstream depth_of_;
// std::ofstream conf_of_;
sl::Camera* camera_ = nullptr;
sl::Mat imageL_zed_;
sl::Mat imageR_zed_;
// sl::Mat depth_zed_;
// sl::Mat conf_zed_;
cv::Mat imageL_ocv_;
cv::Mat imageR_ocv_;
// cv::Mat depth_ocv_;
// cv::Mat conf_ocv_;
uint64_t timepoint_;
sl::Resolution img_size_;
sl::RuntimeParameters runtime_params_;
sl::Transform wcs_xform_;
GLFWwindow* viewport_{};
GLuint textures_[2];
ImVec4 clear_color_ = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
cv::Mat raw_img_[2];
const int fps_;
};
} // namespace ILLIXR::zed_capture