File clock.h
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// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_DEPS_CLOCK_H_
#define MEDIAPIPE_DEPS_CLOCK_H_
#include "absl/time/time.h"
namespace mediapipe {
// An abstract interface representing a Clock, which is an object that can
// tell you the current time, and sleep.
//
// This interface allows decoupling code that uses time from the code that
// creates a point in time. You can use this to your advantage by injecting
// Clocks into interfaces rather than having implementations call absl::Now()
// directly.
//
// The Clock::RealClock() function returns a pointer (that you do not own)
// to the global realtime clock.
//
// Example:
//
// bool IsWeekend(Clock* clock) {
// absl::Time now = clock->TimeNow();
// // ... code to check if 'now' is a weekend.
// }
//
// // Production code.
// IsWeekend(Clock::RealClock());
//
// // Test code:
// MyTestClock test_clock(SATURDAY);
// IsWeekend(&test_clock);
//
class Clock {
public:
// Returns a pointer to the global realtime clock. The caller does not
// own the returned pointer and should not delete it. The returned clock
// is thread-safe.
static Clock* RealClock();
virtual ~Clock();
// Returns the current time.
virtual absl::Time TimeNow() = 0;
// Sleeps for the specified duration.
virtual void Sleep(absl::Duration d) = 0;
// Sleeps until the specified time.
virtual void SleepUntil(absl::Time wakeup_time) = 0;
};
} // namespace mediapipe
#endif // MEDIAPIPE_DEPS_CLOCK_H_