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Class mediapipe::GlContext::DedicatedThread

ClassList > mediapipe > GlContext > DedicatedThread

Public Functions

Type Name
DedicatedThread ()
DedicatedThread (const DedicatedThread &) = delete
bool IsCurrentThread ()
absl::Status Run (GlStatusFunction gl_func)
void RunWithoutWaiting (GlVoidFunction gl_func)
void SelfDestruct ()
DedicatedThread & operator= (DedicatedThread) = delete
~DedicatedThread ()

Public Functions Documentation

function DedicatedThread [1/2]

mediapipe::GlContext::DedicatedThread::DedicatedThread () 

function DedicatedThread [2/2]

mediapipe::GlContext::DedicatedThread::DedicatedThread (
    const DedicatedThread &
) = delete

function IsCurrentThread

bool mediapipe::GlContext::DedicatedThread::IsCurrentThread () 

function Run

absl::Status mediapipe::GlContext::DedicatedThread::Run (
    GlStatusFunction gl_func
) 

function RunWithoutWaiting

void mediapipe::GlContext::DedicatedThread::RunWithoutWaiting (
    GlVoidFunction gl_func
) 

function SelfDestruct

void mediapipe::GlContext::DedicatedThread::SelfDestruct () 

function operator=

DedicatedThread & mediapipe::GlContext::DedicatedThread::operator= (
    DedicatedThread
) = delete

function ~DedicatedThread

mediapipe::GlContext::DedicatedThread::~DedicatedThread () 


The documentation for this class was generated from the following file /home/friedel/devel/ILLIXR-plugins/hand_tracking/mediapipe/gpu/gl_context_internal.h